Eat The Whistle - One of the most configurable soccer game ever written
Eat The Whistle it's probably one the most configurable soccer game written, it has tons of options, here are some examples: the possibility to select the controller of the game, the field, the conditions of the field, the match type, also an amusing Arcade mode!
Main features of Eat The Whistle:
world cup, leagues, cups with real teams (with slightly modified names);
more than 550 frames of animations for the player, 300 for the goalkeeper and 100 for the referee;
spoken comment in the CD-ROM version;
30 different fields, including muddy, frozen and wet;
fouls, corners, throw-in, heading and other special shots with an intuitive control system;
tactic editor, team players (with individual stats) and team editor.
replays with load and save option;
Eat The Whistle also gives you the possibility to play as the whole team or only as a player.
control method with acceleration/deceleration;
arcade version with powerups and bonuses (something like Speedball II);
0, 1 and 2 players mode;
not yet ready but planned 3 e 4 players mode (via 4 joy adaptors or keyboard);
control via Joystick, CD32 compatible joypads (with a better control) or two buttons joysticks;
uses SDL library to assure compatibility for different systems;
system friendly: it runs in multitasking;
it runs on any amiga, also on clones, with at least 1MB of chip memory;
graphic cards supported with CyberGraphX and Picasso96;
sound cards supported with AHI;
time synchronized, faster CPU get faster framerate but not faster gameplay.
What's New in This Release:
Large cleanup of the codebase.
Linux version is now distributed as autopackage.
Initial AROS (www.aros.org) port.
A lot of bugs fixed.
Most italian variable names/comments translated in english for easier contributions by the community.