Mac Categories

Torque Game Engine 1.5.2


Torque Game Engine Gaming development engine.

System Requirememts
Mac OS X 10.0 or later
Download Details
Company GarageGames
Version 1.5.2
Post Date April 29, 2009
License Demo
File Size 15.3 MB
There are no screenshots

Torque Game Engine 1.5.2


Gaming development engine.
The Torque Game Engine (TGE) is a commercial quality AAA game engine available to Independent game developers (those making less than $500,000 annual income) at a special license price of $100.

TGE is the game engine that powers Tribes 2 developed by Dynamix. TGE features the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.

The demo includes a full feature overview including details on interior, terrain, water and the mesh rendering engine features, Torque Script, GUI System & Editor and the award-winning Torque Networking layer.

Also included is a walk through 'Orc Town' highlighting key Torque SDK features including sun lights, baked in shadows, interior spaces, skeletal animations, motion capture, soft shadows, levels of detail, object mounting, projectiles, explosions, light halos, weather, water and foliage replication.

What is a great game engine demo without some game action included is a multiplayer FPS demo based on Realm Wars and a Multiplayer Offroad racing demo.

What's New in This Release:

  • Many OSX platform updates have been integrated into TGE 1.5.
  • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
  • Event handling and windowing code is much, much cleaner.
  • Code that uses deprecated APIs have been removed.
  • Many niceties have been added to try to make Torque more Mac-like.
  • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
  • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
  • Wide screen displays supported, and window resizing are supported.